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Open Video Workbook - Archived April 29th

How to Use the Open Video Workbook

Modules for Self-Directed, Non-Linear Educational Processes

This workbook answers a call for resources which can be used to encourage and facilitate Hackathons, workshops and self-study on open video technology. If you are inspired by these resources and use them as part of your learning or teaching, please contribute other case studies and tutorials to this growing community of open video educators!

In line with its commitment to peer-to-peer educational processes, the Open Video Workbook is based on modules. Online display may call for linear display, but modules stand on their own and can be completed in any order, based on your interest.

All modules have the same structure: they begin with an overview of terms & techniques so users can see educational objectives at a glance, as well as the terms and techniques covered by the module. A case study showcases a really exciting example of how an open video tool has been used, providing a glimpse of the dynamic story of open video and some of the individuals and communities behind it. Specific tasks can be accomplished by using the suggested tool. Each section closes by reviewing educational objectives, a list of related resources, and attributions to sources used.

Modules address a specific area of open video and include one or more tasks.

The workbook acknowledges the need to speak to different audiences and user groups. Rather than taking all users through the same process, different task levels indicate the level of (relative, depending on what you already know) complexity. If you know what you are looking for, go directly to the module in question, or experiment with different task levels.

Task Levels to Deepen your Practical Knowledge of Open Video

Task levels vary from basic (core), intermediate (explore) and advanced (command) and address different audiences - with a special effort to speak to the needs of those not currently part of the open video conversation:

CORE: Tasks in this category cover fundamental processes and are designed to yield immediate outcomes. Because they introduce core terms and techniques, they form the 'core' of open video. For most of the tools suggested in these tasks, developers have made an effort to design graphical user interfaces (GUIs) to facilitate use.

EXPLORE: Tasks in this category encourage you to explore the range of functionality of the tools in question. They assume that you are already familiar with core terms and techniques (and won't provide explanation; in case of doubt, consult the glossary).

COMMAND: Tasks in this category involve interaction with a command-line interface rather than the graphical interfaces you may be used to. Typical tasks include the use of libraries.

 

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